SUBJECT:        Assignment #4, Midterm Exam
COURSE:         MCTE 625 - Survey of Courseware
Textbook 1:     Instructional Media & Technologies for 
                Learning, Heinich, Molenda, Russell, 
                Smaldino (1996), Chapters 3 and 8
Textbook 2:     Computers in the classroom: Mindtools for 
                critical thinking, Jonassen, D. (1996), 
                Chapters 3 and 4
Professor:      Dr. George Fornshell
Student:        Leanne C. Boyd
Usercode:       boydl
Due date:       November 9, 1997


                MCTE 625, Midterm Exam

I.   Question #1: Heinich: Chapter 3, “Visual Principles”

     In manner of introducing this topic, it should be 
noted that visual elements, especially in current offerings 
in courseware, are an essential part of the tool. Pictures 
and other visual components drastically increase the 
communications impact of the software. They help to 
clarify ideas, they give a focus to aid in retention of 
information, and they invoke emotional response to the 
subject matter.

                   A.  Verbal Elements

     In most courseware, a large part of the content is 
verbally or textually based. This includes titles, 
subtitles, content, instructions, notes, examples, and 
other auxiliary material. These are referred to as the 
VERBAL ELEMENTS of the visual principles. Although entire 
professions are centered on these elements, such as print 
services and publishing houses, there are basic uses of 
verbal elements needed in courseware. These contribute 
highly to the success of the software when visual 
principles have been properly applied. This holds true of a 
software development company in the design of a 
commercially offered courseware; it also is true of 
courseware created by teachers or students for use in 
classroom settings.
     Close attention to these elements in evaluating or 
creating courseware is important, as the visual impact 
communicates just as powerfully as the graphic elements. 
The foremost criteria is that the verbal elements be 
LEGIBLE. One should also look for an attractive lettering 
style that is consistent with the material. A minimum 
number of lettering styles is preferable in order to avoid 
a confusing look to the presentation. For example, two 
type-styles with formats in “bold,” “italic,” and 
“underlined,” offer diversity without a lot of clutter.
     The use of capital letters should be kept to a 
minimum. Many capital letters in one line appear to “shout” 
at the user! The color and size of the lettering are 
dramatically important. Color has the ability to affect and 
control emotional responses to a presentation. The user 
mentally attaches colors to things like nationality (red, 
white and blue), gender (pink/girls and blue/boys), or 
economics (money is green in the U.S.A.). There are many 
tremendous tools to aid in evaluating and developing 
courseware. The online environment, as well as libraries 
and bookstores, offer books, charts and posters for 
choosing colors in presentations. The contrast between 
lettering and background color, for instance, has 
tremendous affect on legibility. A color-wheel will help in 
evaluating color and using it attractively. 
     The spacing between letters and between the lines of 
text needs special attention. When letters are placed too 
closely together, the software becomes almost illegible, 
with great effort needed to read the on-screen words. One 
of the best judgements for correct placement is by optical 
spacing, or by what appears to be best to the eye. The 
space between the lines also must be sufficient to avoid an 
overcrowded, unreadable look.

                   B.  Elements That Add Appeal

     ELEMENTS THAT ADD APPEAL often dictate the level of 
success of a courseware. A good attention-grabber gets rid 
of the monotony in any presentation! There are three types:
     *  The element of SURPRISE includes such things as 
        unusual and unexpected items, the original use of 
        ideas and pictures, the daring use of sudden colors 
        –- all are novel and interesting to the user.
     *  The use of TEXTURE is appealing in courseware. With 
        modern and sophisticated computer systems, the 2D 
        graphics can mimic 3D textures in very realistic 
        ways. This helps, in commercial courseware, in 
        evaluating the “online environment.” An additional 
        benefit of computer “textures” is the opportunity 
        for the teacher or student to become the creator of 
        these graphics, in software such as Paint (PC) or 
        Adobe Photoshop (PC or Macintosh). 
     *  One of the most appealing elements is INTERACTION. 
        This  includes buttons and hot linked words that, 
        when clicked, lead the user to a next page or step. 
        Interaction also includes multiple choice boxes 
        such as radio buttons or check-boxes, scrollable 
        text to read or to input information by the user, 
        animated items, interactive testing, games, puzzles 
        –- the list is endless! The most successful 
        courseware will have a careful balance of the 
        interactive components. It is also essential that 
        the interactivity is easily workable and without 
        technical errors. Of all these, interactivity gives 
        the user a feeling of control over his online 
        environment. Repeated use of well-constructed 
        interactivity increases knowledge of and confidence 
        in computer abilities.


II.  Question #2: Heinich: Chapter 8, “Computers”

     One of the most powerful uses of a single computer is 
simply stated in our text: There is an inestimable and 
abundance of material available for free (freeware and 
public domain) or for low cost (shareware) on the Internet. 
This is an invaluable resource for single-computer use by 
an individual or a team, in research, writing, and creation 
of textual or presentation materials. Shareware or software 
can be used to compile information from researches, and to 
write technical reports, creative writings, journals or any 
other written account. Graphics obtained as copyright-free 
items on the Internet, as well as user-created graphics, 
can be used singularly, or as components of a presentation.
     Although our text states that this type of teaching, 
where a computer delivers instruction directly to the 
student, is referred to as CAI (computer-assisted 
instruction), I feel that this is a partial misnomer. 
Except for the categories of “Drill and Practice” and 
sometimes “Tutorial,” the capacities of the single computer 
and the Internet (and other electronic tools such as CD-
ROMs) go far beyond the limited offerings of the usual 
description of CAI. The only common focus is the part of 
“computer-assisted.” Traditional CAI software, for several 
decades, has mostly been the electronic regurgitation of 
traditional “blackboard” teaching methods. My studies in 
the categories of games, simulations, discovery, problem 
solving, and even tutorials, however, revealed that the 
assistance of the computer leads to dramatic results in 
creative, critical, declarative, analytical and all other 
forms of DEEPER THINKING. This places the computer as an 
unprecedented educational tool and FAR BEYOND the scope of 
CAI as we’ve known it.
     Excellent examples were found in researching available 
courseware in the above-mentioned categories. All of these 
are excellent for use with a single computer:

                   *  DRILL AND PRACTICE

     In seeking helpful shareware for my daughter, to aid 
in memorizing basic math facts and learning the components 
of the English language (noun, verb, etc.), I realized that 
the most valuable tool would be a straightforward drill 
and practice courseware. The Internet offers an incredible 
array of such tools. One of the best series found was 
available via the Boston University FTP server (link to: 
ftp://ftp.bu.edu/pub/mirrors/simtelnet/win3 ). This site 
offers the Simtel.Net collections, the origin of Keith 
Petersen's worldwide distribution network for shareware, 
freeware, and public domain applications. Some are:

   - fls32_40.zip, Windows make-your-own flashcards system
   - dolskl10.zip, DollarSkills v1.00: Money Math Software
   - eng201v6.zip, English 201: Homonyms
   - eng206v6.zip, English 206: Contractions
   - eng208v6.zip, English 208: Subject and Predicate

     This series has provided patient drill time for my 
5th-grader in learning fundamentals. The programs have an 
easy interface, appropriate for use by a youngster. An 
especially nice addition is the system of “encouragement” 
the software has -- rewarding comments for jobs well done. 
Drill and Practice programs are based on behaviorist 
theories of reinforcement of stimulus-to-response 
associations. In the case of my child, the fact that D&P 
software does not foster deep thinking skills was not a 
factor. She simply needed to learn these skills by rote. In 
this sense, the learning experience was not meaningless (as 
so often D&P are accused of being), but necessary.

                   *  TUTORIAL

     In a tutorial, the computer acts as one-on-one teacher 
for the student. In a rather ironic twist of timing, I had 
my first opportunity to observe and test a rather complex 
tutorial for mathematics software for 4th-graders. This 
tutorial is available for use by not only CD-ROM, but also 
through the interactive means of Macromedia’s Shockwave and 
the Java programming language, on the Internet. The ironic 
twist is that, in the early development of this software, I 
was a member of the development team. It has taken almost 
two years in a cooperative effort of the Metropolitan State 
College of Denver, USWest Communications, local Denver 
school districts, and student interns to complete this 
project. I headed the animation team for the first leg, and 
created not only the basic character (an alien being named 
Wyzt) but also many animations in Macromedia Director. The 
launching of the software, backed by Asymetrix Inc., was 
timely for this report! “Wyzt’s Playground” may be viewed 
and utilized at: http://clem.mscd.edu/~techcom/wyzt/ .
     My part in this project was purely digital graphics. 
Therefore, the functional side of the tutorial is 
fascinating to compare with similar abilities found in 
commercial courseware. Math problems are presented in 
varying degrees of complexity. Students log on via a 
password system devised by the teacher. All responses and 
results are logged within the software. The interface is 
very bright and attractive, and children find the game-
like environment to be encouraging with what amounts to 
drill and practice techniques. Students may save their work 
and return at a later date. The tutorial goes through many 
levels of increasing difficulty, and offers literally 
hundreds of choices along the way. Each learning situation 
poses questions that end in exciting, FUN feedback for 
correct answers, and patient, FUN remedial methods 
for wrong answers. The software gives the instructor 
options for evaluating students’ work at the end of the 
learning task. Teachers may choose from a criteria list, 
and print results of just one child’s efforts, or 
comparison tables for an entire classroom’s individual work 
rated against the work of their peers.
     Even having been part of this team, the final outcome 
of this tutorial was impressive! With its detailed network 
of branches the lessons give the user avenues for many
hours of new learning adventures. The overall effectiveness 
is excellent! As for the use of this courseware with a 
single computer –- many local Denver districts have already 
adopted its use in the classroom.

                   *  GAMES

     Games can be perhaps the most effective learning tool 
available, for some users. Children who are shy, for 
instance, can be stimulated into deep thinking and learning 
when engaged one-on-one with a computer game. Sometimes the 
game will have attributes of a simulation software, where 
the “reality-factor” is astonishing. Many games stimulate 
very deep thinking skills, including reflective thinking, 
problem solving, critical thinking, and of course, creative 
thinking. Many times, the game accelerates in speed as the 
user gets better. This refines not just quick thinking, but 
also hand and eye motor skills.
     One of the finest action games that has ever been 
produced was found in research for this class. It also 
happens to be more than entertainment –- it is soundly 
based in World History. “Age of Empires” by Microsoft, has 
just been released (October 1997). The game is based on 
twelve actual historical cultures, with scenes that really 
happened, such as Hannibal’s journeys, the Trojan Horse 
caper, and scenes from the histories of Egypt, Japan, 
Greece, and many others. Learners are placed in an action-
packed setting that requires extremely fast, but deep and 
critical thinking. The interface is increasingly difficult; 
it is also the most realistic, simulation-type graphical 
interface I have ever seen. This software generates a 
desire to return again and again. Along with the excitement 
of a terrific game, AOE provides endless opportunities for 
learning much about history. Because the student is so 
actively involved in decision-making, they are very 
unlikely to forget “the lessons of history!” This is not 
just a successful game, it is a highly successful learning 
tool. I would use this software in a heartbeat –- in a 
single-computer use in classroom or media center, or in a 
network of computers with students learning and playing 
together.

                   *  SIMULATION
     A simulation software offers a realistic learning 
environment and an approximation of a real-life situation. 
Most simulation software have an ultra-realistic graphical 
interface. Because of the heavy use of sophisticated 
software and programming in the development stages, 
simulations can offer an excitement that is akin to a game. 
The user, utilizing the computer in a solitary environment, 
is pitted against the standards written into the software. 
Simulators allow for advancement based upon the performance 
of the learner. In this way, REAL skills can be practiced 
in a safe, risk-free way. Many occupations use the 
simulator for training, including the military, many 
industrial companies, airlines, and even sports. The 
learner can be placed electronically into a situation that 
would be life-or-death if it were real, such as driving a 
car with impending dangers lurking around every curve, or 
the operation of a critically complex machine. Many times, 
it is not just the risk/danger factor, but also the cost 
factor of training on an expensive machine that makes a 
simulation the preferred training medium.
     My best discovery of a simulation was found at the ATS 
Aerospace Web Site, at http://www.ATSaerospace.com/ . This 
Canadian company provides the highest state-of-the-art 
simulators available for industrial training in aviation. 
The software packages are created on Silicon Graphic 
Workstations, and the user interface is supra realistic. 
Commercial and military sites worldwide have purchased the 
simulators. They allow the learner to strategize and to 
think creatively and critically in potentially dangerous, 
even fatal, situations. This is perhaps the height of all
examples for learning to face risky situations. In no other 
manner could a learner “practice” methods and strategies 
in, for example, an airplane crash. This simulator helps 
devise plans for situations ranging from disasters to 
everyday traffic pattern incidents. The learner develops 
deeper thinking skills in reasoning, analytical thinking 
and problem solving, to name a few.

                   *  DISCOVERY

     Discovery courseware can present possibly the height 
of “mindtool” capabilities. They mirror the laboratory 
experience in that, through trial and error or through 
systematic approaches, the student is allowed to discover 
his own means toward knowledge. For instance, this kind of 
discovery could be actuated with information retrieval 
software that extracts data from a database. From there, 
comparisons can be made, results charted, and conclusions 
formed. Some discovery lessons analyze large databases such 
as population information. Many times in the academic 
environment, a discovery system can be created or a 
template utilized for a topic-specific discovery lesson.
     My research revealed one such template for a discovery 
system. “Web Queries Import Tool” is a shareware (link to 
PC World, http://www.pcworld.com/home/ ). A student can get 
information directly from a Web site, place it in a 
Microsoft Excel spreadsheet, and then use the information 
in whatever method is best for the project. The information 
can be brought in directly from a web page or the template 
can be easily customized to bring in just the information 
that fits specified criteria.
     Once the data is in Excel, the student may sort, 
identify, compare, and chart. This tool would be useful in 
creating a large database of information, without the 
necessity of hand-inputting the information. Several to 
countless websites may be researched and all information 
might be imported. At this point, the student is faced with 
decision-making needs, as well as critical and creative 
thinking.
     After the sorting process is completed, the student is 
in the position of actually constructing knowledge, or at 
least a visible system of viewing the knowledge. This 
“mindtool” is excellent for utilizing active processing of 
information in a meaningful way. It helps the learner 
review the cumulative effect in gathering facts and 
assessing information. Users learn to integrate new 
knowledge with prior knowledge. This tool is very goal-
oriented. The learning results from an intentional assembly 
of specified facts, for a systematic approach for 
discovery.
     In a single-computer usage, my vision is a personal 
one for this shareware. I see that it will be a priceless 
tool for many aspects of my Nova experience. It will allow 
me to create a large, searchable database of content 
related to my studies in computer technology and education. 
It will also allow me to attach the URLs of the websites, 
for a personalized and readily useful means of review. 
This shareware was, indeed, a serendipitous find, and one 
that I will use for a long while!

                   *  PROBLEM SOLVING

     Problem solving courseware enables the student to use 
his existing knowledge and skills in mastering a new 
problem. In this way, the software initiates the student to 
use much higher thinking skills than the other categories. 
Depending on the project’s subject matter and the amount 
of data, the learner must examine the information, clearly 
define the problem, create a hypothesis, perform 
experiments and then generate a solution.
     Our text suggests that LOGO software, invented by 
Seymour Papert, teaches problem solving in this way. One 
very good benefit of problem solving courseware is that it 
allows the student to devise his own method of obtaining a 
solution, generated from generic attributes of the 
software. LOGO is a great tool for learning a programming 
language, even at a young age, but its real value is that 
it enables children to utilize the computer for *problem 
solving.* The student learns to use strategic, complex 
thinking to develop a systematic and individualized tool of 
his own making. The user also learns confidence in the 
computer as a tool, and in his ability to control 
information for a logical, specific purpose. Papert’s love 
of the computer and its many uses surely translated well 
into his design of LOGO. There have been offshoots of this 
language, such as “Ladybug Logo,” which is further 
simplified in its approach. The overall outcome, however, 
is that the student can develop a one-to-one relationship 
with his tool and with his efforts (his project). 
Personalized in this way, this is science and math placed 
in an environment where they are *used* and not just 
“learned.” The discovery system also gives immediate 
feedback. After much study of LOGO’s history, I am 
convinced that this should be taught to students at an 
early age, and utilized across the curriculum. Started 
early, children will become accustomed to thinking in a 
higher, orderly manner.


III. Question #3: Jonassen: Chapter 3, “Databases”

     In a certain sense, the Internet is the grandest 
database management system (DBMS) ever conceived! Since 
DBMSs were originally designed to replace paper-based data 
retrieval systems, it is astounding to think of the 
“bottomless drawer” effect of the Internet as one enormous 
filing system. This concept is rapidly growing as companies 
and even academic institutions are finding that the 
database capabilities on the worldwide ‘Net or an internal 
Intranet are very fast, efficient, and have endless room 
for expansion. The grander structure of Internet-based 
databases operates on the same premise as a single software 
on one computer. They both provide these components: the 
database itself (collection of records), a file management 
system, organization tools, and means for reporting and 
printing. In Internet-based databases, many of these 
functions are provided by the specific web browser. 
Databases offer an efficient means for collecting 
information, but their most powerful offerings are for 
searching, sorting, and retrieving the information 
contained within the database.
     The database is an effective mindtool because the 
learner is required to analyze the underlying structural 
properties of the information in order to construct and 
query the database. The database then serves as a model for 
the content. Higher order thinking is necessary to be able  
to understand these relationships.
     In my previous position as Audio-Visual Specialist in 
the Media Center of Denver’s largest high school, my first 
project was to quickly organize my department’s 
educational software and hardware. I enlisted the help of 
student interns for data entry. The model for my database 
eventually became a template for other projects within the 
school, both student- and teacher-generated. At the time, 
however, the task seemed enormous. It ended up taking four 
months of very hard work and double overtime to create the 
foundation of this database.
     The database consisted of fields covering every 
possible “descriptor” associated with over 20,000 separate 
pieces of software and hardware. These included the object 
name, purchase date, serial number, model number, and 
probably 20 other very boring, usual descriptions. The 
individual “cards” of the database resembled what was found 
in the old-fashioned Card Catalog of the library. That was 
because that information came directly from the Card 
Catalog! Similar processes were being followed in the 
library, as all printed materials were being processed and 
cataloged for the then-infant CARL system (Colorado 
Alliance of Research Libraries). Later, my database would 
be fed into the larger CARL system.
     The truly unique aspect that eventually turned my 
large database into a “mindtool” was the structure of the 
REST of the content in the fields. There were fields for 
not only check-in and –out of materials, but also for 
teachers to make comments on the object. This turned out to 
be an invaluable research capability for student and 
substitute teachers, as well as students looking for 
specific classroom notes. The comment section was also 
open to the input of students. As these notes were browsed, 
they literally opened up pathways for using “long-lost” 
items, such as older but excellent slide sets or very 
ancient films. Newer teachers would have completely missed 
certain learning tools if it weren’t for the available 
comments of previous teachers. Items that had been unused 
for years went back into circulation.
     Although I was the one to construct the structure of 
this database, it soon became apparent that teachers and 
students were “generatively processing” their own 
information into it...the database had become a “medium for 
socially negotiating a common understanding.” This project, 
no longer solely my own, became a very productive 
collaboration –- much more than a single project could ever 
have been. It was intensely valuable to our individual 
school because it had been so personalized by so many.
     The database was created in Claris FileMaker Pro for 
Macintosh. Because each classroom was wired for the 
computer and had at least one Macintosh, teachers began to 
ask for “clones” of the database structure. Once licensing 
had been approved for several machines, this prototype was 
instituted by many departments.
     As for my database? The grapevine tells me that the 
tool I initiated in 1992 and sadly bade good-bye in 1994, 
is still being utilized and updated with minimal effort on 
the part of a few teachers. It still is being used as an 
extraordinarily form-fitted mindtool at North High. Many of 
the clones have been kept up to date. As each new set of 
students participates in the building of this software, 
they are actively and meaningfully engaged in learning, 
rather than just reading or responding with little thought. 
Additionally, they eventually leave the school knowing they 
have contributed a portion of themselves for the enrichment 
of all. Like my own feelings, their “gift of self” gives 
each one a sense of legacy.


IV.  Question #4: Jonassen: Chapter 4, “Spreadsheets”

     Since I discussed spreadsheets in classroom settings 
in Question #2, I will talk about the use of spreadsheets 
as an educational/informational tool in the corporate 
setting. Spreadsheets are numerical, computerized record 
keeping systems. Since 1988 and version 1.xx (? –- I think 
it was 1.5) of Microsoft Excel, I have used spreadsheet 
techniques for all of my personal finances. They are 
effective in record keeping, but they are even more useful 
for sorting and comparing data. My approach to Excel and 
spreadsheets was one of slam and dunk. I was quickly 
initiated in the mathematical and logical operations 
available in Excel. Exactly 6 months after purchasing a Mac 
II and Laserwriter printer, I obtained a contract position 
with a Denver legal firm. They were heavily involved in a 
national lawsuit that had to do with a local shopping 
mall and the use of asbestos in earlier years, for 
insulation.
     After the truck pulled up and deposited more than a 
dozen big boxes inside my living room, I proceeded to 
ponder what it was going to be like to personally lay hands 
on more than 25,000 individual sheets of paper. These were 
reports done over a span of three years by four 
environmental firms. The shopping mall had 250+ shops and 
miles of mall walkways. Many pounds of dirt, air and water 
had been sampled, re-sampled and experimented on. The 
amazing results were sitting in stacks on my living room 
floor. *I* was sitting on that same floor, chastising 
myself for my unfettered enthusiasm for having gone after 
this contract job.
     I learned, within that first 24 hours, how 
intrinsically simple it is to set up a mindtool in Excel. 
Of course, I didn’t call it that at that time, but 
nonetheless, it was just that. The learning curve over the 
next five-and-one-half weeks (that is ALL it took...well, 
including the nights...I did not sleep much at all) was 
intense. Excel, with its spreadsheet functions and the 
ability to convert results into charts, made this into an 
incredible learning journey. I not only learned the 
software, and how to create the structure for a gigantic 
stack of information –- I also intimately learned methods 
of scientific research, biological and environmental 
issues, scientific and legal terminology, formulas, 
chemical compounds and their effect on dust, sidewalk 
cement and living creatures, and the names and phone 
numbers of more folks involved in ecological catastrophic 
events than I *ever* wanted to know!
     The first three weeks was my time of the (non-
religious) laying on of hands. I personally held each slice 
of paper (my then-2-year old daughter’s description) long 
enough to transport the information in the printed table 
into my own Excel tables. Not all of the info was to be 
input, as I was working from DOS-based Lotus sheets with 
partial input of the materials. So, I added to my “learning 
list,” an early introduction on how to drag Mac and PC into 
a teeth-clenched “bilingual” (multi-platform) world...LONG 
before anyone I knew was doing it. 
     Arbitrary bits of information also had to be derived 
from written accounts such as letters, memos and lab 
reports. Those took much longer. My Excel spreadsheet soon 
ate up huge chunks of the Mac II’s HUGE 40-megabyte hard 
drive. (It’s amazing, looking back, what I made that beast 
do!) The long and short of the rest of this story is that, 
in 5-1/2 weeks, the paper in the boxes dwindled as the data 
swelled into Excel’s electronic columns. Since the auditors 
didn’t want the papers back, I gladly gave the boxes new 
homes in the Dumpster in the alley. My spreadsheet had long 
outgrown the memory ability of Excel to even bring up the 
document. I had to break it into more than a dozen pieces.
     When the data was all input, then the fun began. 
Excel (even the earliest versions) has marvelous abilities 
for reconstructing information into color charts. I was 
required to sort the information into three categories: the 
air samplings, the hard particle samplings, and the water 
samplings. Furthermore, I had to do these three categories 
according to locations within the mall. There were almost 
100 charts in the final book.
     I input, I sorted, I charted, I printed, I re-printed, 
I proofed, I had THEM proof, I re-printed, re-sorted, re-
charted, etc... What I did was I almost DIED. Then, one 
fine day, we reached agreement that each and every page was 
a “final, camera-ready” copy -- including the charts (some 
pie, some bar, some combo). I called the accountants and 
away went...what was to become a 300-page book that was 
delivered to legal firms throughout the nation.
     I slept. It took two weeks to physically recover. 
Eventually they delivered payment. I paid off the $10K+ on 
the Mac equipment, about nine months from the day I had 
purchased it. This incredible mindtool also paid expenses!
     To this day, I am incredibly impressed with the 
diverse functionality of Excel and spreadsheets. Excel 8.0 
now delivers so much more than did version 1-dot-whatever. 
(1.5?) I still use Excel extensively. I still am the 
avid learner, every time! Recent self-training in spread-
sheet-land has included a searchable database of my video 
and CD libraries. Because my Power Mac 7100 AV station 
works so well with multimedia, I may even make the tool 
“sortable” by ... short video clippings and sound samples?

(...and I will do this in all that spare time I have!)




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