SUBJECT:       Assignment #2, CAI/Mindtool Review #3
COURSE:        MCTE 625 - Survey of Courseware
CAI/Mindtool:  Mathematically Modeling Light Waves:
               Persistence of Vision Ray Tracer (POV-Ray) 3.0
Authors:       POV-Ray is based on David Buck's original ray 
               tracer, DKB-Trace and has been and still is 
               being developed and supported by the CompuServe 
               Graphics Developers' Forum (GO GRAPHDEV)
Professor:     Dr. George Fornshell
Student:       Leanne C. Boyd
Usercode:      boydl ( boydl@scis.acast.nova.edu )
Due date:      November 10, 1997


               Mathematically Modeling Light Waves:
            Persistence of Vision Ray Tracer (POV-Ray) 3.0

I.   Of Mindtools and Millions of Floating-Point Calculations

     Over the course of our studies, one interesting point has 

emerged, for me. When we consider the word "mindtool," we really 

must begin to consider two things: whose mind and what 

constitutes a tool? In our readings, one outstanding parameter 

defines both of these questions. Whichever courseware or 

software causes the learner to *think deeply* probably fits the 

necessary description for "mindtool." One genre of software that 

has caused me to engage in deep thinking has been that of 

modeling, 3D and ray tracing software. One of these is the 

Persistence of Vision Ray Tracer (POV-Ray), which has recently 

gone into its Version 3.0.

      Although there are many shareware and public domain 

software available in this arena, POV-Ray has been immensely 

popular worldwide for many years. After learning such "high-

tech" counterparts such as RayDream Studio and NewTek's 

LightWave 4.0, my experience with POV-Ray has been that it is 

comparable in level of difficulty, but because of its 

popularity, the online help is perhaps its best point. Actually, 

its *best* point is that it is FREE!

     For the novice, one needs a few definitions. First, the 

term "ray tracing" must be understood, in all its artistic glory 

and its mathematical convolutions. The Internet site for POV-Ray 

has this to say:

          "Ray Tracing, in a one-line description, is a method 

     that allows you to create stunning photo-realistic images 

     on a computer. All you need is a computer, some ray tracing 

     software, a little imagination and some patience." (POV-

     Team(tm), What is Ray Tracing? 1997).

     I agree with the POV-Ray technician's assessment, but I 

truly believe that the learner must also possess a deep desire 

to study the documentation very well, and begin with the 

knowledge that there is a somewhat steep learning curve!

     The first stage of building your masterpiece is to 

'describe' what it is that you want to portray in your artwork. 

This can be done by using a CAD package (an interactive modeling 

system), or by creating a text file that has a programming 

language-like syntax, to specify the elements. What you are 

doing is distinguishing what objects are in this imaginary world-- 

their shape, their location, their color and texture, and where 

the light sources are coming from. After you've done all of 

this, you pour it into your ray tracer, sit back, and wait...and 

wait... The main drawback of ray tracing is that it's not fast!  

     The website technologist further explains:

          "The software actually mathematically models the light 

     rays as they bounce around this virtual world, reflecting, 

     refracting and generally having a good time until they end 

     up in the lense of your imaginary camera. This can quite 

     literally involve thousands and millions of floating-point 

     calculations and this takes time. Tracing images can take 

     anything from a few minutes to many days. It's a long 

     process, I know, but the results can make it all worth 

     while." (POV-Team(tm), What is Ray Tracing? 1997).


     One of the most fascinating aspects, for me, in this 

software was the ironic twist that must be anticipated when 

combining right- and left-brained activities, such as photo-

realistic art rendering and the deep mathematical sources of 

making it all happen! The learner ends up pondering diverse 

questions, such as the very mathematical: "Why is the Z axis 

pointing the wrong way?" Or, "What is the difference between 

rendering and ray-tracing?" Or even, "Rotating this object 

doesn't work properly." Finally (and I laughed as I envisioned 

my artist friends with puzzled faces, asking...) "What DOES this 

mean... !!"


II.  Persistence of Vision -- Children are the Winners!

     Although I have worked with POV-Ray for several years, I 

was reminded of it in a previous search, concerning the 

International ThinkQuest Competition. With delight, I found that 

one of the 1996 winners of the competition was a team who 

created "The Online POV-Ray Tutorial." The team consisted of 

Owen Aftreth, from Some High School in Anchorage, Alaska; Grant 

Emery, from Thomas Jefferson High School for Science and 

Technology in Alexandria, Virginia; and William Morgan, also 

from Thomas Jefferson High School in Alexandria. (Aftreth, 

et al., About..., 1996). The first, most obvious aspect of this 

website was that these high school students had conquered some 

very difficult software and had created a technical tool for 

other online learners. The second, less obvious aspect was that 

the team members were separated by thousands of miles! I have 

completed large online projects in the professional world, and 

know the benefits and the possible severe drawbacks to working 

great distances apart. It is with personal knowledge of this 

situation that I must say that these students engaged in some of 

the most critical, creative and deep learning of their lives!

     These are some of the topics covered in the POV-Ray 

Tutorial site, called "The Path of Learning":

" * To lead you, step by step, from a ray-tracing novice to a 

    full-fledged POV-Ray expert.

  * Step 1: Introduction to POV-Ray and Ray-tracing

  * Step 2: POV-Ray Basics including all the vital information 

    you need to know before you can start creating your own 

    scenes in POV-Ray, including the mathematical background 

    necessary (yes, there is a little) and information about 

    source code.

  * Step 3: Creating Simple Scenes

  * Step 4: Advanced POV-Ray Features

    -  POV-Ray Language Reference

    -  Searchable glossary of all keywords and directives of the 

       POV-Ray language

    -  Combination glossary and index

    -  Complete description of all command-line parameters that 

       POV-Ray Tips and tricks covering the practical and the 

       artistic sides of ray tracing.

    -  Texture Library, Object Library, Scenes Library, library 

       of contributed POV-Ray resources: web pages, programs, 

       and anything that can be of use to POV-Ray artists." 

       (Aftreth, et al., Welcome to..., 1996)


     My primary purpose in listing what this team of students 

accomplished was to show the high level of thinking that was 

successfully attempted by younger learners, of a relatively 

difficult software. This effort, in itself, gives tribute to the 

freeware, POV-Ray, as a provocative and highly stimulating 

mindtool -- for learners of all ages!


III. Persistence of Vision -- Mathematics With a View!

     It is extremely important in the understanding of POV-Ray, 

to see the extensive and worldwide response to it. The website 

is not only huge, it is hugely rewarding to read. First, many 

people will approach POV-Ray with some trepidation, as it is 

very mathematically oriented. Once the learner has accessed the 

website, however, it is very encouraging to see extensive 

explanations, and also long lists of sources of "backup." Online 

resources such as dozens of newsgroups, image libraries, and 

texture libraries support POV-Ray, as well as an Internet Ray 

Tracing Competition, hundreds of FTP sites, mailing lists, 

Bulletin Boards and personal Websites.

     The learner will find abounding numbers of utilities and 

software: modeling software such as MORAY, Breeze Designer, 

POVLAB; Ray Tracing software such as Rayshade, Blue Moon 

Rendering Tools (BMRT), Radiance, ADELINE, and Vivid; utilities 

such as image display and conversion programs, texture editors, 

and animation. (POV-Team(tm), Raytracing Frequently Asked 

Questions, 1997).

     The website mirrors the international appeal of POV-Ray in 

the extensive list of FTP sites. Creators and learners come from 

the United Kingdom, France, Denmark, Spain, Italy, Australia, 

Germany, Africa, and every imaginable location. Creators and 

supporting websites are found on all manner of educational 

sites, such as Princeton, Stanford, Berkeley, Ohio State, and 

St. Johns, as well as universities all over the world. There are 

countless BBSs and Forums available, where software can be 

downloaded and patient help is awaiting! (POV-Team(tm), FTP 

Sites, Web Sites, Bulletin Boards, 1997).

     Other than the fact that POV-Ray is free, there is another 

attribute that makes it so popular: Since the source code is 

finally available, you can compile it on virtually any platform, 

and all those people who want to start tinkering and adding new 

features, can do so. (POV-Team(tm), Ray Tracing Software, 1997). 

This is a software that literally can be any and everything to 

any and everybody!

     The online documentation for POV-Ray is no less than 

astounding. I would even guess that this software has more help 

available than any other software in the world, including 

Microsoft products. Some of the Tutorials include: Understanding 

POV-Ray's Coordinate System, Defining a Light Source; Simple 

Objects, such as Cone Object and Cylinder Object; Advanced 

Shapes such as Bicubic Patch Object, Lathe Object and 

Understanding The Concept of Splines; Polygon Object; 

Superquadric Ellipsoid Object; and Torus Object.

     The Art Tutorials are also plentiful, such as: Ambient and 

Cylindrical Light Sources; Using Transparent Pigments and 

Layered Textures; Using Surface Highlights; Using Iridescence; 

Making a Cloud; Setting a Minimum Translucency; or, my favorite 

in the early POV-Ray experience...A Constant Fog!

     The online tutorial experience expands. The learner finds 

other aspects to consider: Subsets of Animation Frames; String 

Substitution in Shell Commands; and Radiosity Setting. Or, how 

about Language Basics or plain, old Mathematics: Float 

Expressions; Vector Expressions; Built-in Identifiers; 

Transformations; Constructive Solid Geometry; Inverse; Union; 

Intersection; and Adjusting Radiosity? One option of this last 

selection is "low_error_factor," which somehow held great 

promise, for me! (POV-Team(tm), Persistence of Vision(tm) Ray-

Tracer User's Documentation 3.0, 1997).

     It perhaps looks like POV-Ray is too difficult for the 

average learner, and perhaps even for the learner who is 

motivated to spend long hours in a difficult study. Actually, I 

have presented many aspects of this software in the same way 

that studious technologists have presented it, after many years 

of use and documentation. Although I would say that POV-Ray is 

not for the faint-hearted, I would also say that excellent 

results can be reached in a very short time. Part of this is due 

to the excellent online tutorials. Once success has been 

initially achieved, POV-Ray is almost addictive, with one 

learned step instigating the search of the next.


IV.  Of Astronomical Vistas and Space-Faring Explorers

     Why, then, is POV-Ray an excellent mindtool? What type of 

learner will choose a software such as POV-Ray for learning 

deeply about difficult concepts?

     Here is one aspect of our new media that lends insight into 

this issue: "[January, 1996 issue of CD-ROM Magazine (UK)] 

'FlagTower' is a developer which is still showing everyone else 

in the education market how to combine superb presentation with 

top-notch content." (FlagTower, 1996). This company shows a 

major step forward in multimedia, in providing what has been 

called the 'interactive documentary.' This format is much more 

than a simple offering of bare facts and figures. The learner is  

drawn into each title by a strong narrative thread. The story is 

told using sound, pictures, video, music and animation ... 

FlagTower is at the cutting edge of the technology. Commercial 

educational products are changing the face of education, and 

reshaping the journey of the average learner.

     What is the connection? Software such as POV-Ray is the 

logical choice for making advanced, narrative software possible. 

The multimedia and modeling prospects are endless. The cutting 

technology of companies such as FlagTower centers in the 

advanced technical, mathematical and powerfully graphic 

capabilities of software like POV-Ray.

     Are there heroes for the students of POV-Ray, the mindtool? 

Now, this review leaps off into favorite corners of this writer's

world! The heroes are as exciting as the long-anticipated 

renderings of POV-Ray software! For instance:

          "The astronomical artist and illustrator, Chesley 

     Bonestell, is well known for his paintings of space scenes. 

     His paintings were more than works of art for they changed 

     the future of space exploration." (Humm, Bonestell Space 

     Art, 1994). According to _Scientific American_ (May 1994), 

     'Bonestell's paintings of astronomical vistas and space-

     faring explorers not only anticipated the great 

     technological triumphs of the 20th century, they helped to 

     bring them about. His attention to pictorial and technical 

     realism transformed the popular perception of spaceflight 

     from fantasy to an immediate possibility, if not a 

     certainty.' (Humm, Chesley Bonestell's Effect..., 1994)


     For his mathematical wizardry, his unparalleled concept of 

space; for his astounding mastery of his medium and his stellar 

view of eternal places; Chesley Bonestell's life and works stand 

as a living monument to not just the man, but to the technology 

he helped to birth. Although his medium was paint on canvas, the 

modern student experiences similar results in creating locations 

and objects of such supra realism that observers ARE convinced 

they are real. When a mindtool such as POV-Ray is introduced to 

a motivated learner, are we, then, placing a possible gift of 

genius into a modern-day prophet's hands? It gives us pause to 

wonder, what is this spark of genius, of prophecy? By making tools 

such as POV-Ray available to young (or older!) learners, are we 

creating the incubator for modeling the scientific worlds of 

tomorrow?

     Another excellent modern day "prophet" was discovered in 

this research. There is a website entitled, "Other Worlds, 

Distant Suns: Catalog of Extrasolar Planets, with Astronomy and 

Astronautical Engineering Links," by Darren D. Garber. Garber is 

a member of the American Astronomical Society (AAS) and the 

American Institute of Aeronautics and Astronautics (AIAA). 

(Garber, 1997). His site is a wonderful experience in graphic 

depiction of mathematics and art. The vehicle here was not 

primarily POV-Ray software. Many of his works, however, included 

the necessity of a modeling software, so much of the background 

work could very well have been POV-Ray.

     I am including Garber herein, to show that studies with the 

mindtool, POV-Ray, can lead to much higher thinking and extended 

learning. Garber's works are shown in a newcomer (also a 

mindtool, in my opinion!) to the mathematical, programming 

language, art tool field -- VRML, or Virtual Reality Modeling 

Language. Garber has created interactive (viewable in Netscape by 

the Cosmo Player by Silicon Graphics, Inc.) files such as the 

"Extrasolar Systems Map VRML," which depicts the spatial 

relation and distances to all the known extrasolar systems. His 

"Stellar: The 65 Nearest Star Systems VRML," shows all the known 

stars within a 17 light-year radius of the Sun. These are 

extraordinary files, showing a level of deep thinking and 

understanding that may very well be the goal of the present 

generation who receive the mindtools...such as POV-Ray. There is 

no lack of heroes in the online environment.

     When the learner takes what is needed from a mindtool such 

as POV-Ray, he/she then branches out into a higher level graphic 

and dimensional product. Research will naturally lead to sites 

created by people like Garber. Where else will the student learn 

about such things as "ExtrasolarVisions," by John Whatmough -- a 

speculation and science of these new worlds of space? 


V.   Academic Criteria and Conclusion:
     The Relationship Between Creativity and Intelligence

     One central concern of psychology has always been the 

relationship between creativity and intelligence. There has been 

much effort devoted to the measurement of creative capacities. 

There has also been much interest in increasing creative 

behaviors. Many researchers in this area agree that the creative 

process involves the utilization of things or ideas experienced 

in the past, in novel and unique ways. It has been suggested 

that the creative procedure involves five major steps: fact-

finding, problem-finding, idea-finding, solution-finding, and 

acceptance-finding. There are some cognitive skills that seem to 

underlie creative behavior. Some of these are fluency, 

flexibility, visualization, imagination, expressiveness, and 

openness (or a resistance to closure). Creativity in the realm 

of scientific discovery is a form of problem-solving. (Kearsley, 

1997).

     Some very deep understandings of mathematical and 

scientific principles are gained during the use of POV-Ray 

modeling software. The final result for most learners is an 

absolute, exacting and painstaking allusion to reality. This 

reality is, most times, an inner vision. I find POV-Ray to be 

one of the highest of the mindtools. This software not only 

allows the student to garner the "power of the gods" and create 

a visible, palpable reality, but it also allows those around him 

to share the vision. For all the excellence of programming 

languages, database and spreadsheet software, communications 

software, or any of the other genres -- the most exciting 

experience for any learner has got to be when others are enabled 

to see, without a doubt, the manifestation of his learning.

     It is like a real and very fine gift. The POV-Ray learner, 

in his own way, has taken first steps toward becoming tomorrow's 

hero. 

---
REFERENCES (SOFTWARE)
     Buck, David, and the CompuServe Graphics Developers' Forum 
(GO GRAPHDEV). Persistence of Vision(tm) Ray-Tracer (version 
3.0). [Computer Software]. Downloadable: CompuServe, FTP sites, 
BBS services (check online listing). [Online]. Available: 
http://www.povray.org/
http://tqd.advanced.org/3285/#_top_

---
REFERENCES (DOCUMENTATION)
Aftreth, Owen; Emery, Grant; and Morgan, William. (1996).
     _____About the online POV-Ray tutorial ThinkQuest team.
          [Online]. Available: 
          http://tqd.advanced.org/3285/about.html
     _____Welcome to the online POV-Ray tutorial. 
          [Online]. Available: 
          http://tqd.advanced.org/3285/#_top_

     FlagTower. (1996). FlagTower: interactive developer of the 
year, 1995. In: CD-ROM Magazine (UK). [Online]. Available: 
http://www.flagtower.com/statuet.html

     Garber, Darren D. (1997). Other worlds, distant suns: 
Catalog of extrasolar planets, with astronomy and astronautical 
engineering links. In: Current News. [Online]. Available: 
http://garber.simplenet.com/main.htm

     Humm, Kathryn, Art Gallery Curator; and Durant, F. C. III, 
The Chesley Bonestell Estate. (1994).
     _____Bonestell space art. Website last modified: Friday, 
     December 30, 1994. Contact: F. C. Durant III, Bonestell
     Space Art, P. O. Box 15382, Chevy Chase, Maryland 20825. 
     [Online]. Available: 
     http://www.secapl.com/bonestell/Top.html
     _____Chesley Bonestell's effect on space exploration. 
     Website last modified: Wednesday, October 05, 1994. 
     [Online]. Available: 
     http://www.secapl.com/bonestell/sciam.html

     Kearsley, Greg. (kearsley@fcae.nova.edu) (1994, 1997).
Creativity. In: _Theory into practice (learning theory)
database_, George Washington University. Last modified:
Wednesday, March 12, 1997. [Online]. Available:
http://www.gwu.edu/~tip/create.html

     POV-Team(tm). (1997). Persistence of Vision(tm) Ray-Tracer 
User's Documentation 3.0. Includes: Table of Contents, 
Appendices. [Online]. Available: http://www.povray.org/docs/
     _____POV-Team(tm). (1997). Dilger, Andreas. (1995, 1996); 
     Wardley, Andy. (1994). and Raytracing Frequently Asked 
     Questions. In: "Ray Tracing FAQ," Part 1 of the User's 
     Documentation 3.0. [Online]. Available: 
     _____POV-Team(tm). (1997). FTP Sites, Web Sites, Bulletin 
     Boards, etc. In: "Ray Tracing FAQ" of the User's 
     Documentation 3.0. [Online]. Available: 
     http://www.povray.org/documents/rayfaq/part1/faq-doc-4.html
     _____POV-Team(tm). (1997). Ray Tracing Software. In: "Ray 
     Tracing FAQ" of the User's Documentation 3.0. [Online]. 
     Available: 
     http://www.povray.org/documents/rayfaq/part1/faq-doc-3.html
     _____POV-Team(tm). (1997). What is Ray Tracing? In: "Ray 
     Tracing FAQ" of the User's Documentation 3.0. [Online]. 
     Available: 
     http://www.povray.org/documents/rayfaq/part1/faq-doc-2.html
     http://www.povray.org/documents/rayfaq/part1/faq-doc-4.html

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
APPRAISAL CHECKLIST
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPUTER SOFTWARE

KEY WORDS:
POV-Ray, Persistence of Vision Ray Tracer, ray tracing, 
modeling, 3D, mathematics, floating-point calculation, reflect,
refract, imaginary camera, trace image, source code, texture, 
object, scene, lighting, animation, image display, conversion,
multi-platform, coordinates, light source, spline, pigment,
highlight, surface, iridescence, transparency, radiosity,
multimedia, imaginary world, artist, illustrator, vista, 
pictorial, realism, creativity and intelligence.

                                       Format:
Title: Persistence of Vision           |__| Drill and practice
       Ray Tracer (POV-Ray)            |__| Tutorial
Series Title (if applicable):          |__| Game
None                                   |__| Simulation
                                       |_X| Discovery program
Other: *note: multidimensional format  |_X| Problem solving

Source: 1) Not sold in retail stores; available online only.
        2) Sites (two out of countless, worldwide):
           http://www.povray.org/
           http://tqd.advanced.org/3285/#_top_

Date: released 1996.

Cost: FREE. This is freeware, not shareware or public domain.

Length:
Not applicable; depends on learner's determination and interest.

Subject Area:
Ray tracing; using mathematical and programming concepts to
create visual images.

Intended Audience: 
Creative software users; interests in 3D modeling, artistic
or graphic creation.

Brief Description:
Ray Tracing in POV-Ray is a method that allows the learner
to create stunning photo-realistic images on a computer.
Needed: a computer, POV-Ray, a little imagination.

Objectives:
To learn, through fairly deep creative and critical 
thinking, how to utilize text and equations to created very
intricate and realistic artistic images.

Entry Capabilities Required:
(e.g., reading ability, vocabulary level, math ability)
Computer knowledge helpful; prior experience in visual
areas such as paint programs, traditional art media would
also be helpful; some experience with text programming
and basic mathematics terminology also helpful. Actually,
with help of documentation, even the novice will soon
create images worthy of praise!

Rating:	                                     High  Medium  Low  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Match with curriculum                         |x|    |_|   |_|  
Comments: This software could be utilized almost across the
curriculum. Images created would be useful for any subject,
but especially for Math, Computer Science, and Art.

Accurate and current                          |x|    |_|   |_|  
Comments: The interest in this software is immensely high on
a worldwide basis. The core creators are a group on Compu-
Serve, who daily make additions to the website. The help files
and documentation are constantly updated. Daily Forums, BBSs,
mailing list, etc. -- keep this software extremely current.

Clear and concise language                    |x|    |_|   |_|  
Comments: The documentation is excellent. The help files and
instructions in the software are excellent and well written.

Arouse motivation/maintain interest           |x|    |_|   |_|  
Comments: This is a qualified assessment. For those learners
invigorated to begin use of this mindtool, the motivation is
very high. International use and competition provides an
excellent setting for creative use of the product, as well as
interaction with multi-level user groups.

Learner participation                         |x|    |_|   |_|  
Comments: As stated, the motivated learner will leap in and
stay interested. This is one of those software that is very
addictive. Each new success leads to increased desire to go to
new levels of proficiency. Un-motivated students will quickly
show their disinterest or perhaps non-understanding of this
relatively difficult software.

Technical quality                             |x|    |_|   |_|  
Comments: An excellent software that has been through much
study and redevelopment.

Evidence of effectiveness
(e.g., field-test results)                    |x|    |_|   |_|  
Comments: Outstanding numbers of learners using it, worldwide.
Much interactivity in forms of user groups, mailing lists,
etc. Excellent "gallery" showings all over the world, with
many competitions held.

Free from objectionable bias                  |x|    |_|   |_|  
Comments: None. As a freeware, users are able to participate,
glorify or complain at will. No company bias attached.

User guide/documentation                      |x|    |_|   |_|  
Comments: Excellent, online and within software. Worldwide
groups available for consultation and help.

Clear directions                              |x|    |_|   |_|  
Comments: Clearly written; sometimes the concepts are difficult.

Stimulates creativity                         |x|    |_|   |_|  
Comments: Highest rating available!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strong Points:  Stunning graphics produced; evolution of higher
skills in mathematics and programming language as it can be
used for the creation of high-tech artwork; excellent help and
tutorial system; large group of users to utilize as teachers.
Also, this is a free software that rivals the excellence of
Products costing thousands of dollars.

Weak Points:  It IS a more difficult software and may tend to
turn off some learners who aren't patient enough to learn a few
basics -- long enough to create first successful art object.

Recommended Action:
POV-Ray should be made available in all student learning areas.
I would recommend this software and affiliated user's group
on the basis of the extended, collaborative atmosphere, 
alone. POV-Ray offers the opportunity to establish relation-
ships and projects on a worldwide basis.

Name:  Leanne C. Boyd
Date:  November 10, 1997

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|  Prentice Hall grants the reader permission to reproduce   |
|  this checklist for personal use only. Heinich, Molenda,   |
|  Russell, and Smaldino, Instructional Media and            |
|  Technologies for Learning (1996). A computer version of   |
|  this Checklist is found in "The Classroom Link."          |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



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