SUBJECT:       Assignment #2, CAI/Mindtool Review #2
COURSE:        MCTE 625 - Survey of Courseware
CAI/Mindtool:  A Mindtool within a Mindtool:
               The International ThinkQuest Competition
               and The Global Internet
Authors:       Advanced Network & Services, Inc., ©1997,
               and ThinkQuest
Professor:     Dr. George Fornshell
Student:       Leanne C. Boyd
Usercode:      boydl ( boydl@scis.acast.nova.edu )
Due date:      November 3, 1997

               Review of a Mindtool within a Mindtool:
  The International ThinkQuest Competition and the Global Internet

I.   The Grandest-Scale Mindtool -- the Internet

     The past two weeks have been spent in a mind-boggling 

perusal of the Granddaddy of all possible "Mindtools." On a 

magnitude scale that defies description, this review pertains to 

the efforts of one smaller educational setting that is found in 

the most extensive learning setting -- which we have come to know 

as the Internet.


II.  The ThinkQuest Competition as a Mindtool within a Mindtool

     This smaller setting has international offerings for new 

thinking in global education and learning, and it utilizes not 

only all of the current knowledge of humanity that has been placed 

in the ethereal archives, but also the related cumulative 

electronic tools of this new media. Finally, this setting sponsors 

the gifts, talents, skills and imaginations of a worldwide set of 

teachers, parents, learners (both children and adult), technology 

providers, and professions of all description. (TQ, "ThinkQuest: A 

New Way...," 1995).

     What fantastic "Mindtool" could pretend to have such a wide 

scope of offerings, seemingly encompassing every aspect of *every 

thing* with which we are familiar? As students of the 

possibilities and techniques of a global network, it is, of 

course, right under our noses: The Internet is the ultimate 

mindtool.

     *  The reviewed "sub-set" is the ThinkQuest Competition.

     *  ThinkQuest shows all symptoms of being the perfect example 

        of the learning capabilities provided by the Internet.

     *  ThinkQuest as a mindtool is inseparable from the idea of

        the Internet as a mindtool.

     *  Each, utilizing common methods " *exact* methods -- offer

        peerless opportunity for deep thinking and learning.

     I have awaited this moment with anticipation. I have 

suspected for a couple of years that there would come a group 

vitally interested in the capabilities of the Internet as an 

unparalleled provider of knowledge, usability and functionality. 

I’ve also suspected that the planet would soon realize the array 

of media would have no competition in its offerings for the 

education of children.

     A bit of serendipitous luck launched the most exciting 

research of my academic career. In a news wire received by email, 

I was introduced to an article by Janelle Brown of "Wired News." 

Entitled, "Contest Rewards Webbed Kids, Encourages Learning," the 

editorial began with a statement that would capture instant 

attention of anyone involved in academics: "While educators bemoan 

the lack of quality educational materials online, a contest called 

ThinkQuest is quietly coaxing kids to create them instead. The 

nonprofit project aims to teach students by having them teach 

others online..." (Brown, 1997).

     I then discovered the ThinkQuest Competition, sponsored by 

Advanced Network & Services, Inc., which is now going into its 

third year of competition. (AN&S, "About Advanced Network & 

Services, Inc.," 1997). It is the premise of this review that 

ThinkQuest IS everything that is possible, concerning the 

Internet.

     In meeting the criteria as set forth in our studies for the 

definition of a mindtool, it is imperative to state that the 

Internet does not fail in any consideration. It is computer-based, 

readily available, and affordable. It might be called the King (or 

Queen!) of the representation of knowledge. It is applicable in 

not only different subject domains, but quite probably in ALL 

subject domains. It engages critical thinking and facilitates the 

transfer of learning to a degree unknown to any other era of 

humankind. It has a simple and powerful formalism because of its 

unrivaled ability to make "meaning-making" communication available 

to more people than any other media. It is reasonably easy to 

learn; limitless knowledge starts with an ability to click a 

mouse.

     ThinkQuest also meets all of the above criteria. Reviewing 

the Internet is beyond the scope of the current task. It is the 

overall purpose of my review to show how one group of people have 

been able to harness the limitless power of the Internet, and, 

utilizing the same approach and tools available on the global 

network, to become a powerful mindtool in and of itself.

     It must be noted that the ground level purpose in founding 

ThinkQuest was to allow learners to be the instruments of creating 

new technology and educational tools for worldwide use. Over the 

three years of competition, students have created thousands of 

online educational sites. Moreover, they have created a library of 

these sites. A tremendous number of quality learning sites are 

therefore available to the educational community; it is a virtual 

school, created and offered by students all over the planet. (TQ, 

"The Global Internet Learning Program," 1997).

     All things considered, the international ThinkQuest 

Competition is to be placed in the mindtool genre of "computer-

mediated communication." Although ThinkQuest AND the Internet 

typify the formats of drill and practice, tutorials, games, and 

simulations "- for they both, indeed, offer all of that "- for the 

purposes of this review, we will look at them as "Discovery 

Programs." They would both also fit the format of "problem 

solver," but I believe that their capacities as discovery programs 

are even stronger. Without a doubt, ThinkQuest is *the most* 

ambitious example of its kind that I have seen.

     As a computer-mediated communications mindtool, ThinkQuest 

participates within the larger setting of the Internet "- and the 

Internet is changing our planet through its abundant and punctual 

information resources. The Internet is participatory and 

cultivates learning by collaboration. It is expanding the 

boundaries of our villages and re-patterning communications as 

well as learning. (TQ, "The Internet Style of Learning," 1997). 

All of this holds true for ThinkQuest, as it is impossible to 

separate the tributary stream from the main river.


III. Overview of ThinkQuest’s Offerings

     In 1995, these were the compelling beginnings of ThinkQuest: 

               "‘ThinkQuest will lead students to experience the 

          Internet as a compelling new communications medium

          that can change how they learn today and will live

          in the future,’ said Allan H. Weis, President and 

          CEO of Advanced Network & Services. ‘Our goal is to 

          significantly expand the number of high quality 

          educational tools and materials that are available on 

          the Internet and exploit the Internet style of 

          learning.’" (TQ, "ThinkQuest: A New Way...," 1995)

     In a more widespread overview, the Internet community 

responded:

               ‘The _Internet style_ of learning encourages 

          students to explore, collaborate with one another, and 

          tap the Internet’s enormous reservoir of information,’ 

          said Larry Landweber, President of the Internet Society. 

          ‘We support the creation of ThinkQuest and its goals as 

          a call to action for teachers and students to improve 

          their understanding of new technologies,’ he added. The 

          Internet Society is a non-governmental International 

          organization for global cooperation and coordination for 

          the Internet and its internetworking technologies and 

          applications." (TQ, "ThinkQuest: A New Way...," 1995)

      ThinkQuest is not limited to a solitary software. As with 

the Internet itself, TQ sets no limits on tools for research and 

learning. To help groups get started, however, in this computer-

mediated communications project, a CD-ROM has been developed. The 

introductory packet, which includes a flyer, a poster, and a set 

of guidelines for the competition accompany the CD-ROM. This 

software may then be studied "off-line" to get a closer look at 

the [now] 1998 ThinkQuest site.

     The disc, manufactured in 1997, "will ship with Netscape 

Navigator 3.01 Gold and Microsoft's Internet Explorer 3.01, two of 

the most popular Web browsers available. It also includes several 

tutorials, Web page development software, a copy of Microsoft's 

Visual J++, and many examples of Entries submitted for the 1996 

contest." (TQ, "Free CD-ROM Packet," 1997). The CD carries a cost 

of $1.00 for shipping and handling. The reader will notice that 

the method of delivery for this mindtool is an efficient web 

browser. The two listed are the top, state-of-the-art choices in 

that category, providing excellent communications means via the 

Internet. Several other software for developing web sites and 

understanding web issues complete the makeup of this "kit."

     The invitation to fully comprehend the communications 

offerings of the Internet doesn’t, however, stop there. The online 

site for TQ is packed with information. In fact, in the best sense 

of interactivity on the Web (comparable to interactive documents 

produced in high-tech software such as Asymetrix ToolBook or 

Macromedia Director, with point-and-click interactive functions), 

the TQ website is, itself, a functional "software." With a click 

of a button or hot link, the learner may navigate the site in the 

exact manner of most CAI or other interactive software. Upon doing 

so, many new pages are offered, each detailing another aspect of 

this great communications tool.

     The TQ competition takes place entirely online. The groups of 

students, teachers and coaches set about the task of creating an 

educational software or tool that will be deliverable via a web 

site. Then, the communications adventure begins! Starting with 

professional development workshops, educators, parents, and 

community leaders learn to use the Internet as an educational 

tool. Subjects such as Internet technology, skills and strategies 

help even the "newbie" become enabled to make effective use of the 

power of the Internet. One basic offering is the use of Email 

software. From there, explorations of web browsers, graphics and 

editing tools, and even HTML scripting, begin. ("’98 Professional 

Development Workshops," 1997).

     ThinkQuest has developed a number of Email-based connection 

and collaboration "tools." As with every aspect of this mindtool, 

these are regular tools utilized all over the Internet, with very 

little costs required (or none) and usually are easy to learn. 

These include Email, "Chat" tools, mailing lists, and news lists. 

They have set up what they call "Meeting Places," and include web 

pages and forums that provide research and communication 

activities. Some of these, such as TeacherSpace HyperNews, are for 

educators. Some are for the students, and include ThinkQuest 

Teammaker, tq-discuss@advanced.org mailing list, TQ CHAT, and 

ThinkQuest HyperNews. (TQ, "Meeting Places," 1997).


IV.  Academic Criteria

     With Internet-based functions growing rapidly all over the 

world, it is particularly interesting to note that university 

campuses have felt perhaps some of the greatest nudges to increase 

online use. A survey this year by the Campus Computing Project of  

the Claremont Graduate University of Encino, California, showed 

that Email is now used in about one-third of college courses. 

Results of the survey, which included responses of 605 campuses, 

also indicated that 14% of all coursework (from syllabi to actual 

course work) is represented on the World Wide Web with Internet 

use being as much as 24% for research purposes. (Guernsey, "One-

Third of College Courses Use Email...," 1997).

     With this information in mind, the one outstanding point that 

must be understood in this review is that ThinkQuest is providing 

the structure for improved learning methods for the future, for 

children of ages 12 to 19. In a world so quickly advancing in 

technology, in academics and the professional arena, it is 

paramount that the education system provides access to the best 

available in methodology.

     Because children are learning effective usage of technical 

tools because of their association with the ThinkQuest 

Competition, their understanding of computer-mediated 

communication comes at a much earlier stage than current 

college students. This will give them advanced opportunity as they 

reach college level. Along with strengthening the functional 

skills needed to traverse the Web, these students are also 

engaging in the deep thinking necessary to produce dynamic 

educational content. This education is definitely NOT a 

regurgitation of memorized data, but an effective tool, which will 

be used by yet more students.

     If one of the goals of those seeking change in the education 

systems is one of collaboration for the learning advances of all, 

then truly, ThinkQuest has provided an avenue for a mighty 

collaborative effort. As time passes, the collective library of 

usable software, created by students, will continue to grow. This 

gigantic effort by the makers of ThinkQuest is not only admirable, 

it is astonishing!


V.   Conclusion

     With no more needed than a computer, a modem, and software 

that is widely available at little or no cost, ThinkQuest provides 

the stage for a *living* mindtool. The results in learning are 

generated more by the human mind than by the tools inherent in its 

use. TQ is seen to be a miniature representative of its larger 

cousin, the Internet. Each, in its way, provides the avenue for 

using every technical advancement available. Each learner builds 

his own learning environment, with tools of his own choice. The 

experience spans the ages from young learner to seasoned coach.

     It is my opinion that ThinkQuest is unrivaled in its place as 

the perfect mindtool!

---

REFERENCES (SOFTWARE)
     ThinkQuest, and Advanced Network & Services, Inc. (1997). 
(page updated 10/28/97). ThinkQuest '98. (version 1997; no number 
given) [Computer Software and via web site]. Armonk, New York: TQ 
and AN&S. Available (information and online request form, "Free 
CD-ROM Packet"): http://io.advanced.org/thinkquest/info-list.html 
or by mail order: Robert Sibley, Educational Project Manager, 
Advanced Network & Services, 200 Business Park Drive, Armonk, NY, 
USA 10504.

REFERENCES (DOCUMENTATION)
     Advanced Network & Services, Inc. (AN&S). (1997). About 
Advanced Network & Services, Inc. [Online]. Available: 
http://io.advanced.org/thinkquest/about_advanced.html

     Brown, Janelle. (October 17, 1997). Contest rewards webbed 
kids, encourages learning. Wired News, Wired Ventures, Inc. 
[Online]. Available: 
http://www.wired.com/news/news/culture/story/7764.html

     Guernsey, Lisa. (October 13, 1997). One-third of college 
courses use Email, computing survey finds. In Chronicle of Higher 
Education, Information Technology section. [Online]. Available: 
http://chronicle.com/data/internet.dir/itdata/1997/10/t97101301.ht
m

     ThinkQuest (TQ). (1997). ThinkQuest Introduction: ThinkQuest 
is an annual contest. ThinkQuest Home Page. [Online]. Available: 
http://io.advanced.org/thinkquest/
     Sub-section Articles:
     _____(1997). ’98 professional development workshops. 
     [Online]. Available: 
     http://io.advanced.org/thinkquest/wkshpinf.html
     _____(1997). Meeting places. [Online]. Available: 
     http://io.advanced.org/thinkquest/meetings.html
     _____(1997). The global Internet learning program. [Online]. 
     Available: http://io.advanced.org/thinkquest.html
     _____(1997). The Internet style of learning. [Online]. 
     Available: http://io.advanced.org/thinkquest/istyle98.html
     _____(December, 1995). ThinkQuest: A new way to learn via the 
     Internet. ThinkQuest Archives. [Online]. Available: 
     http://io.advanced.org/tq96/pr-120795.html

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
APPRAISAL CHECKLIST -- COMPUTER SOFTWARE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

KEY WORDS:
Internet, global education, global network, electronic tools, 
competition, educational content, student-created, create new
technology, worldwide use, virtual school, computer-mediated
communication, participatory, collaboration, Internet style of
learning, internetworking, web site development, interactive
software, Email, Chat, mailing list, news list, Forums, 
improved learning methods, deep thinking, living mindtool.

                                       Format:
Title: ThinkQuest Competition          |_x| Drill and practice
       The Global Internet             |_x| Tutorial
Series Title (if applicable):          |_x| Game
ThinkQuest 1998 (previous: 1996, 1997) |_x| Simulation
                                       |XX| Discovery program
Other: *note: multidimensional format  |_x| Problem solving

Source: 1) Online, interactive web site:
           http://io.advanced.org/thinkquest/info-list.html
        2) CD-ROM, "Free CD-ROM Packet," request form online: 
           http://io.advanced.org/thinkquest/info-list.html

Date: 1997.

Cost: $1.00 for CD-ROM, shipping and handling.

Length:
Not applicable.

Subject Area:
Creation of Internet-based learning tools by students.

Intended Audience: 
Students of age 12 to 19 for the competition. Educators,
parents, professionals for their interest in helping to
develop the program.

Brief Description:
ThinkQuest is an annual contest that challenges Students, 
to use the Internet as a collaborative, interactive
teaching and learning tool. The Teacher's Corner Offers
a library of online learning resources created by past
and present ThinkQuest contestants.

Objectives:
Using the power of the Web, Students build educational
tools that help others to learn. The Internet and
ThinkQuest are participatory; students cultivate learning
by collaboration. They learn to expand the boundaries of
our villages and to re-pattern communications, as well
as learning.

Entry Capabilities Required:
(e.g., reading ability, vocabulary level, math ability)
Basic use of computer and modem; interest in Internet;
interest in education methods or specific subjects.


Rating:	                                   High  Medium  Low  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Match with curriculum                         |X|    |_|   |_|  
Comments: ThinkQuest provides an opportunity to work with
subjects across the curriculum.

Accurate and current                          |X|    |_|   |_|  
Comments: Because ThinkQuest's environment IS the Internet
itself, the most accurate and current information and methods
are available.

Clear and concise language                    |X|    |_|   |_|  
Comments: The TQ website is designed for ease of use. Student
or adult participation is presented in a very concise manner,
with an easy, informative interface.

Arouse motivation/maintain interest           |X|    |_|   |_|  
Comments: Although most participants will enter this project
with an already-high level of enthusiasm, the different
aspects of ThinkQuest's program are designed to maintain the
motivation and interest of the learners. The web site and
CD-ROM are designed to provide answers to all questions, and
a guide for developing projects.

Learner participation                         |X|    |_|   |_|  
Comments: The purpose behind the ThinkQuest program is to give
the best in collaborative efforts. It seems to offer an ideal
setting for helping learners of every level, which will give
advanced learners the opportunity to provide mentoring service
to those having a bit more trouble. Because of the hierarchy
of teachers and coaches involved, and also participation of
parents, I see this as a very effective program for learning
participation in a group effort.

Technical quality                             |X|    |_|   |_|  
Comments: The web site shows that an effective point-and-click
mode IS possible in the online environment. It therefore sets
a good standard for the online "software" and educational sites
being created by students. A glance through the extensive
library of works by students over the past few years shows
that the product of students involved in ThinkQuest is also of
a very high quality.

Evidence of effectiveness
(e.g., field-test results)                    |X|    |_|   |_|  
Comments: Again cited: the quality of the educational web sites
of students involved in this program. Also, critical reviews of
ThinkQuest's competitions are very favorable.

Free from objectionable bias                  |X|    |_|   |_|  
Comments: Although standard software for use of the Internet
are either provided on the CD-ROM, or suggested (such as email
software or browsers) there is no bias to be found toward any
particular company.

User guide/documentation                      |X|    |_|   |_|  
Comments: All documentation has to do with either the rules of
the TQ Competition, suggestions for team development, or use-
ful advice for participation. All documents are concise and
easy to follow.

Clear directions                              |X|    |_|   |_|  
Comments: Same comment as for "user guide/documentation.

Stimulates creativity                         |X|    |_|   |_|  
Comments: This competition has GOT to be the ultimate in
providing the vehicle for creative expression for student
learners. They not only use critical, creative and deep
thinking to develop an educational website, which places them
in the position of "educator," but they learn substantially
from the process, which puts them in the category of "advanced
learner." Finally, their product becomes a part of a growing
archive of educational tools. This places them in the position
of "professional content provider." Except for the eventual
PAYCHECK, these children are far-advanced in technology from
peers not exposed to this program.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Strong Points:
Learning of collaborative communications and education content.
Interfacing with adult supervisors and co-learners. Ability to
compete and possibly win substantial scholarship monies.

Weak Points:
I've tried very hard to find one, and cannot.

Recommended Action:
Get involved. My intention is to use the online form to request
a CD-ROM packet. I have a daughter, 10, who is interested in
participating in the newly formed competition for younger
students. I will be talking with her teachers and friends to
attempt to start a team to enter this competition. It is my
opinion that this competition is in the same category as the
National Odyssey of the Mind, with perhaps more far-reaching
end results. It is a program that involves not only the
creative and innovation thinking necessary in OM, but also a
degree of understanding and commitment to the growing
presence of high-tech in the education choices we currently
have, or definitely will have in the near future. This program
is worthy of investigation by parents, teachers, and the
community, as it is up to us to affect necessary changes in
our failing educational systems.

Name:  Leanne C. Boyd
Date:  October 30, 1997, for November 3, 1997 due date


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|  Prentice Hall grants the reader permission to reproduce   |
|  this checklist for personal use only. Heinich, Molenda,   |
|  Russell, and Smaldino, Instructional Media and            |
|  Technologies for Learning (1996). A computer version of   |
|  this Checklist is found in "The Classroom Link."          |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



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