SUBJECT: Assignment #1, Response Paper #3
COURSE: MCTE 625 - Survey of Courseware
Textbook: Instructional Media and
Technologies for Learning
Heinich, Molenda, Russell, Smaldino (1996)
Chapter 3: Visual Principles
Professor: Dr. George Fornshell
Student: Leanne C. Boyd
Usercode: boydl
Due date: October 12, 1997
Response to Chapter 3, Visual Principles
This chapter provided one of the most concise
overviews of graphics and presentation processes that I
have ever seen. As a multimedia and audio-visual and
presentation specialist, both in the academic world and in
traditional business settings, I am quite familiar with the
pathway necessary to obtain a working set of skills for
providing effective, attractive, usable presentations.
Within this chapter, I was amazed to find a couple of
decades of in-house and academic training encapsulated into
34 pages! The authors covered topics ranging from a
definition of visual literacy to all the components of
providing content for instructional purposes. I was allowed
to peruse my past roles as Audio-Visual Specialist for a
Denver high school; Art Director for a design agency, a
publishing house, and a national sportswear company; and
several editorial and technical documentation positions.
Each line of work called for most, if not all, of the
skills outlined in this chapter.
It would be beneficial to look at each of these
components in greater detail, for anyone truly considering
a position in graphical presentation. The book reviews such
diverse elements as the cultural effects of visuals, the
goals of visual design, the tools used in production, the
correct use of cameras, and also the processes of visual
design. I must insert at this point that I have taken full-
semester courses in JUST the Visual Elements, or
Typography, or graphics and multimedia courses that
specialized in utilizing patterns of alignment, shape,
balance, color and style. This chapter provides a very tidy
starting point for diving into these rather extensive
subjects! My personal and professional reaction to this
chapter, however, is that one necessary element seemed to
be avoided by the authors: providing visual content for any
project, whether in the print world or electronically,
demands a precise and severe set of skills as well as an
innate sense of design. If it were otherwise, the cost of
multimedia and illustrative services would be much lower,
as more people would be capable of doing it.
In taking a closer look at the wide range of topics
discussed in this chapter, I think it would be wise to
consider a viewpoint written by specialists in this field.
Vaughn Tay, on page 34 of his book, _Multimedia: Making It
Work_, states:
"Consider Leonardo da Vinci, the Renaissance man who
was scientist, architect, builder, creative designer,
craftsman, and poet folded into one. To produce good
multimedia, you will need a similar diverse range of
skills -- detailed knowledge of computers, text,
graphic arts, sound, and video. These skills, the
multimedia skillset, may be available in a single
individual or, more likely, in a composite team of
individuals." (Vaughn, 1994)
It is excellent that our textbook has included so much
pertinent information concerning the visual side of the
production of educational content. I just believe that a
better rounded and realistic assessment needed to be given
before students rush off to attempt to complete an
excellent visual production. This probably would end in
total frustration with the final product, and a person with
much potential giving up on the whole process. If taken
more slowly and with much study, that same person would be
able to build on the skillset and become quite adept at
providing qualified visual materials.
For a moment, let's peruse what actually goes on in
the real world. A process for judging the time required to
design, develop, and evaluate interactive courseware (ICW)
was created and appraised by 20 ICW experts from business
sectors and the government. Their results will appear in an
Air Force Handbook, "Information for Designers of
Instructional Systems, Volume 5, Interactive Courseware
Design, Development, and Management Guide." According to
Katherine Golas, the writer of the on-line article,
_Proceedings of the 15th Interservice/Industry Training
Systems and Education Conference, Orlando, Florida_, the
courseware experts who performed this review had an average
number of 18 years of experience in developing computer-
based training (CBT) materials. This means that every one
of them have been proficient in traditional methods of
presentation (such as slides, overhead projectors, etc.)
and have seen the transition to multimedia efforts via
electronic (computer-based) means. The article shows that
they made designations of levels of multimedia/CBT
presentation difficulty that ranged from Levels I to III:
"Level I is the basic presentation. It is the lowest
level of ICW development in that Level I lessons are
linear (one idea after another) and are used primarily
for introducing an idea or concept. There is little
interaction other than the student touching the screen
or using a keystroke or mouse click to continue. The
media used are primarily graphics (not complex) and
text." (Golas, 1993).
The results of this study were presented in a table.
We should keep in mind that the study was done in 1993 and
that equipment and software have gone through massive
changes in four years. Costing and budgeting a multimedia
presentation has become more of a supreme effort because of
major advances such as the Internet. Let us peruse just one
example: A best-case situation in estimating the hours
needed to develop just ONE HOUR of interactive courseware
would be 50 to 200 worker hours! This will depend on if the
final output was analog (example: video, slides, etc.; 200
hours) or digital (example: computer, electronic; 50
hours). Other factors would be the type of educational
content being developed and the skill level of the workers
involved in the project. (Golas, 1993).
It is easy to see that if a project was several
hundreds of hours in the preparation, including the
essential stages of evaluation, review, and subsequent
revisions, this is a project that would necessitate many
years of combined, refined skills. If our multimedia
project were to be more than a basic effort, the time and
cost factors would accelerate rapidly.
Those who produce and use multimedia productions are
very accustomed to the drawbacks as well as the benefits of
these presentation materials:
"The fact that multimedia presentations are not in
common use shows there must be a number of problems...
It is well known that producing any multimedia
materials can be expensive and time consuming, and
materials for presentations are no different... A good
multimedia presentation will require considerably more
time and resources to produce than a traditional one,
making it impractical for individual presenters to
develop suitable material alone." (Hewitt, 1996)
It definitely should be noted that many resources give
an accurate representation of the TEAMWORK involved in the
making of educational materials. As students of interactive
courseware, it is necessary that we understand the place
that production of graphical content plays in our studies
and careers. My purpose in this writing was to give a more
realistic overview of the intense level of skill required
for creating such artful, educational forms.
---
REFERENCES:
Golas, Katherine C. _Estimating time to develop
interactive courseware in the 1990s_. (1993). Paper
reprinted with permission from the _Proceedings of the 15th
Interservice/Industry Training Systems and Education
Conference, Orlando, Florida_. [On-line]. Available:
http://coedu.usf.edu/inst_tech/resources/estimating.html.
Hewitt, Terry. _Workshop Report: Supporting the
teaching of computer graphics, visualization, multimedia
and virtual environments -- Using multimedia in teaching_.
(1996) [On-line]. Available: http://www.agocg.ac.uk:8080/
agocg/TechReports/Twentyeight/Hewitt_conts.html.
Vaughn, Tay (1994). _Multimedia: Making it work_
(2nd ed.). Berkeley, CA: Osborne McGraw-Hill.
If you have comments or suggestions, email me at Leanne@refuge-earth.org
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