A Research Of Web Sites
That Pertain To Career Goals
In Areas Of Multimedia Instructional
Design:
An Annotated List And Rationales
For Presentation Of Twenty Web
Sites
Figure 11. (IBM-hed_logo.gif,
1998)
RATIONALE FOR
SUBMITTING IBM Higher Education
The best overview of the reasons for including IBM’s Higher Education
website is contained in their own words: "The mission of IBM Education
is to help you fundamentally transform education." (IBM higher education
home page, 1998). IBM’s website is proof that they are setting standards
in computing technology for distance learning. For the multimedia Project
Leader, there is much to utilize on this site. The article, The Great
Equalizer, describes a new initiative from Wisconsin that fuses technology
with education; and Leaving the Paper Trail Behind is an excellent
journey into a paperless society. The current website (May, 1998) reviews
Student-Driven Systems, Institutions Can Learn – Just Like People,
and The Leadership of Learning Organizations. (IBM, Multiversity,
1998).
In Internet 2, the reader learns that IBM has committed over
$3.5 million in support for higher education institutions. Internet2
is a project joining higher education, government, and industry with a
common goal of advancing the next step of Internet networking and applications
development. IBM’s contributions will include advanced technologies and
services. (IBM, Internet 2, 1998). This article embodies the reason
for including this website in this review.
ANNOTATION:
IBM Higher Education
IBM, Inc. (1998). IBM Higher Education Home Page. IBM
Corporation: company as
One of the basic premises of the new distance learning modes has to
do with On-Demand Learning. IBM’s site gives an excellent view of
the need for change. A section called On-Demand Learning Defined
discusses modes of instruction, content in an On-Demand Learning
environment, and the technology infrastructure of such an environment.
By suspending the need for instructors to be involved in certain aspects
of the instruction process, On-Demand Learning allows for new competencies.
(IBM, On-Demand Learning, 1997).
There was ONE article on IBM’s website, which should be MUST reading
by the design team. In shaping new learning products, there is one very
paramount topic that the design team must keep in mind. Not only for their
audience, but for themselves as highly skilled workers, it must be realized
that reskilling has become a keyword in all industries. It is estimated
that the active life of any technical degree today is only about five years.
The pace of knowledge advancement requires constant updating. Reskilling
is becoming a requirement for workers. The American Society for
Training and Development has projected that, by the year 2000, 75% of the
current workforce will need to be retrained – just to keep up.
On-Demand Learning allows for "just-in-time" access in digital formats,
which ensure the timeliness of today’s rapidly changing information. The
decision-making process of rule-oriented bureaucracy must give way
to informed judgment – with an ability to self-inform and self-correct.
Variety, quality, timeliness, and responsiveness are central aspects of
"information age" productivity. This contrasts with productivity in the
bureaucratic model, which is heavily oriented toward processes, procedures,
and outputs rather than outcomes. (Kvavik, 1998).
Technology is the great equalizer in education. It gives every student
– whether poor or wealthy, whether living in a rural area or an urban center
– access to the best teachers, the best information, and the best education
possible. But technology is not an end in itself. Its value is in the exciting
educational opportunities it brings to students at all levels. Today’s
changing business environment requires re-examining traditional educational
delivery systems in order to prepare our work force for the challenges
of the next century. Courses over the Web can have the collaborative, interactive,
and creative feel of a real classroom and can incorporate multimedia applications,
making the educational experience for students all the more abundant. (Thompson,
1998).
(598 words)
Figure 12. (kidshealth_red.gif,
1998) Figure
12-b. (kidshealth_train.jpg, 1998)
RATIONALE FOR
SUBMITTING KidsHealth.org
The primary reason for including the KidsHealth.org website,
by The Nemours Foundation, is that it represents perhaps the best aggregation
of learning products for persons over a variety of age levels that this
writer has found anywhere on the Web. It is an example of expert
information for families about children’s health, but the learning applications
go much further than just aiming at educating individuals. The products
are for use by families – perhaps the best "collaborative" environment
possible – or at least beginning the procedure at a grassroots level. The
website is in itself a collaborative effort, created by the pediatric medical
experts at The Alfred I. duPont Hospital for Children, The Nemours Children’s
Clinics, and other children’s health facilities, nationwide. (KidsHealth.org
home page, 1998).
KidsHealth is devoted to the health of children and teens. Of
particular interest to a design team that is working with learning applications,
this site has accurate, up-to-date information about growth, food and fitness,
childhood infections, immunizations, lab tests, medical and surgical conditions,
and the latest treatments. It is laden with ideal topics for future learning
products, and stands as an excellent model for the Project Leader to utilize
with the multimedia team. One can find health games, How The Body Works,
animations, the KidsVote health poll, Health Tip of the Day, Overviews
for Parents, Kids, and Professionals, and an introduction to The Nemours
Foundation Florida Facilities and Delaware Facilities. It also has a concise
review of one very excellent learning tool: The Nemours Guide to Children’s
Health Care Media – An interactive database of award-winning health
care videos. (KidsHealth.org index, 1998).
ANNOTATION:
KidsHealth.org
Nemours Children’s Clinics et al. (1998). KidsHealth.org
home page. NJ and FL:
This website is so loaded with professionally created learning applications,
that it takes many hours to study and review. The interesting benefit for
this writer was the plethora of subject matter and the easy interface as
one moved from learning environments geared toward children, to those for
adults – both parents and professionals in many fields. This interface
with various users was especially evident in the learning applications
for children, where extremely serious subject matter is dealt with, without
"talking down" to children. For instance the section, Feelings and Changes
deals with the fact that everybody has feelings. "Whether you feel happy,
scared, angry, jealous, sad, silly, or confused, these are all natural
emotions. Everybody has a body, too – and it’s always growing and changing!
This section has articles about your feelings – like why people sometimes
feel sad or how it feels when someone dies – and about your changing body,
like what puberty means." (KidsHealth.org, Kids Section, 1998).
The Food and Fitness section entices children to ponder what
minerals are, and why exercise is good for humans. This section has not
only has articles about food and fitness, but an excellent selection of
great recipes. So, the learning application not only deals with scientific
evidence, but gives utilizable information for implementing this knowledge
in everyday meals.
There is a learning application called My Health. It asks if
the child ever wonders how medicines work, or what it means when someone
has epilepsy. Pertinent to a growing number of children with this diagnosis,
it asks, "How does it feel to have dyslexia?" This section has articles
all about different conditions, and there are stories about different kids.
"Get the scoop on glasses, or read a story about scoliosis. Check out a
list of weird medical words and find out what they mean." (KidsHealth.org,
Kids Section, 1998).
The Parents Section is an equally well-constructed site of easily
usable learning environments. It deals deeply with concerns of parents,
and detailed reviews are given in subjects such as behavior, emotions and
development, a baby’s development, childhood infections, divorce organizations
and support groups, U.S. Poison Control Centers, healthy kids, asthma and
allergies, bones and muscles, brain and nervous system, emergencies, pain,
sleep, nutrition and fitness, and safety. (KidsHealth.org, Parents Section,
1998). Although these tools fall mostly in the category of Reference
Tools, the learning applications are extremely well done.
Neil Izenberg, M.D., a Board-Certified Pediatrician and Fellow of the
American Academy of Pediatrics, is Director of the Nemours Center for Children’s
Health Media (of The Nemours Foundation). "Dr. Izenberg’s focus is the
creation of high-quality education media for families, children, and professionals
about children’s health care. The Center creates nationally distributed
video programs about health care, produces the KidsHealth.org web
site, publishes medical guides (STAT!CARDS), and explores the ever-changing
world of communications technology and medicine. Izenberg is Editor-in-Chief
of KidsHealth.org." (KidsHealth.org, Neil Izenberg, 1998)
(770 words)
Figure
13. (pacbell-knldgntwrk_logo.jpg, 1998)
RATIONALE FOR
SUBMITTING Knowledge Network Explorer (Pacific Bell)
"I believe that with the World Wide Web and all the accompanying features
of the Internet, teachers have a tool that will promote the best in cognitive
and affective learning, expand the role of teachers to the mentorship that
Socrates modeled, and diminish the walls that keep us in isolation. Isn’t
it nice to be teaching at the beginning of the golden age?" (March,
1998).
Welcome to the Knowledge Network Explorer! Argos Award Winner,
Digital High School, California Teleconnec Fund Workshops. This is the
official website of the Pacific Bell initiative, Education First, and of
Pacific Bell’s umbrella program to benefit education – Knowledge Network.
The KnowledgeNetwork Explorer presents valuable Internet access
and videoconferencing information and applications for educators, librarians,
and others who would like to know more about issues affecting California
schools and libraries. (Pacific Bell, Welcome, 1998).
ANNOTATION:
Knowledge Network Explorer (Pacific Bell)
Pacific Bell. (1998). Welcome to the Knowledge Network Explorer!.
San Diego, CA:
As part of the Education First Initiative, Pacific Bell has funded
three fellowships at San Diego State University’s Department of Educational
Technology in the College of Education. The SDSU/Pacific Bell Fellows (also
known as the "Applications Design Team") are creating Internet and videoconferencing
applications for K-12 schools, community colleges, and public libraries.
Wired Learning shares compelling projects, lessons, activities,
and tools developed to support learning. Design Team Applications
are learning products created by the SDSU Design Team.
Some of the presentations given by the fellows have been (Follow the
timeline (dates) of these presentations):
-
Desktop Videoconferencing: How Will You Use It? has been presented numerous
times, including the 1997 ISDN World Conference, to provide awareness of
the flexibility and variety of uses of videoconferencing. It is clear that
this team of designers has been on the cutting edge of advanced technologies
in education
-
Welcome to the Classroom of Tomorrow, (1996)
-
Videoconferencing for Learning, (1996)
-
Videoconferencing Overview (1996)
-
Wired Learning: ISDN Applications for Classrooms and Libraries,
(1996)
-
Free ISDN Circuits Bring Science Online (1996)
-
Traditional Education vs. Webducation, (1995)
-
Using Compressed Video for Distance Learning is a practical article
for teachers interested in using videoconferencing for instruction. It
was published in the Fall 1995 issue of The Distance Educator newsletter.
(Pacific Bell, Publications, 1998)
An affiliation with the SDSU design team could be very beneficial to
a local multimedia department, and one that should be considered by the
Project Leader. At the very least, an appropriate request for SDSU’s newsletter,
Applications Update, should be made. This will allow the team leader
to keep abreast of new and emerging applications from the SDSU Design Team.
(Pacific Bell, Wired learning, 1998). SDSU’s affiliation with the
Blue Web’n Website should be noted. Some of their excellent content categories
are – Arts, Architecture, and Crafts – to Speaking, Writing, Foreign Language,
American Sign Language, and English as a Second Language – to Higher Education,
Education Alternatives, and Reform. (Pacific Bell, Blue Web’n, 1998).
What’s on the Web? – Sorting Strands of the World Wide Web for Educators,
by Tom March, is a MUST read for the multimedia instructional design team.
It describes the different types of educationally useful Web sites found
on the Internet and provides links to exemplars of each. March is a Pacific
Bell Education First Fellow and part-time instructor at San Diego State
University. March explores the aspects of the wide variety of information
and human connection that is afforded students and teachers who have access
to the Internet. This article was written as a starting point for teachers
who want to integrate the Internet into curricula. His premise is that
by classifying and defining aspects of the Internet that are useful to
teachers, all of us in distance learning can begin to intelligently synthesize
the aspects that serve our learning goals. Seven types of applications
are categorized and examples provided: Enrichments, Lessons/Online Tutorials,
Tools, References, Resources, Projects, and Activities, as well as A
Brief Definition of Applications. (March, 1998).
The Education First Design Team Applications page describes and
links to online curriculum and resources created by the Education First
Applications Design Team. Their mission is to support meaningful technology-infusion
that encourages a yearning for learning.
Many of their applications deal with subjects concerning Life in
Our America – How well do you know your community? These are some of
their models:
-
"Black History Past & Present – This Website allows students
of African-American history to sample aspects of the subject with a wide
variety of Internet-based activities.
-
"Nonprofit Prophets: A Web-Based Community-Action Project – In this
project, student teams identify social or environmental problems in their
own or the global community and create a shared Web site with an actual
nonprofit organization.
-
"Grant Opportunity Resources – This resource for educators in search
of dollars includes special search engines, information about print and
electronic sources, and links to other frequently updated grant resources.
-
"Videoconferencing for Learning – This resource helps teachers and
librarians use two-way video effectively.
-
"Filamentality (newly revised version 2.0) – How do you get started
integrating the wealth of the Web into your learning environment? Filamentality
is an interactive Website that guides you through creating five different
types of Web pages and then posts it on the Internet! Try making a Hotlist,
Multimedia Scrapbook, Subject Sampler, Treasure Hunt, or WebQuest." (Pacific
Bell, Education first: Design team, 1998).
(904 words)
Figure 14. (lucenttech_logo.gif,
1998)
RATIONALE FOR
SUBMITTING Lucent Technologies – CEDL
As with all five of the corporate models included in this review, excellence
in creation and utilization of distance learning formats are of primary
concern when developing an instructional design team. These sites serve
as exemplars, both within global industry standards, and also within specific
guidelines for this technological industry. The Lucent Technologies Center
for Excellence in Distance Learning (CEDL) is such a model. Their website
is included in this overview because their strong focus in instructional
design is the corporate community. They ask,
"How can your organization keep its workforce well trained without
disrupting the daily routine? How can you ‘grow your own’ experts from
among your existing workforce? How can you be sure your entire international
organization is getting the same message? The answer is Distance Learning.
Lucent Technologies offers you technology to bring together diverse individuals
from many locations for a shared learning experience. This technology makes
training and advanced education possible in a world where time constraints
can make it difficult to schedule a simple lunch." (Lucent Technologies,
CEDL, 1998).
In the opinion and experience of this writer, Lucent has encapsulated the
meanings for the business world – of distance learning applications.
ANNOTATION:
Lucent Technologies – CEDL
Lucent Technologies. (1998). Center for Excellence in Distance
Learning (CEDL). CO
Spanning the Distance: Training for the Distance Learning Environment.
Presented by: Lucent Technologies, Indiana University, Pennsylvania State
University, and the University of Wisconsin-Extension. In today’s Information
Age, learning can no longer be confined within the four walls of a classroom.
The traditional instructor, armed with a textbook, is no longer the sole
source of education experience. Information resources are everywhere, often
separated from the learner by time and distance. Distance Learning
defines the process of connecting learners wherever they are with remote
resources. Three high powered workshops and an implementation guidebook
will provide the skills and knowledge needed to build successful Distance
Learning programs, manage Distance Learning systems, and deliver
the training and education required by employees or students: Basic
Distance Learning Design & Delivery Workshop, Creating Teaching Strategies
for Interactive Videoconferencing, Institute for Leadership in Distance
Education, and Distance Learning: A Guide to System Planning and
Implementation. (Lucent, Spanning, 1998).
For the Multimedia Design Team - A List of Models in Corporate
Learning Applications:
|
CEDL Distance Learning Case Studies
|
Corporate Involvement
|
| AT&T Solution for the University
of Maryland and Indiana University – AT&T Learning Network – Program
Highlights |
Resources for Educators, AT&T
Learning Points, and your Community Guide to the Information Superhighway |
| Corporate Distance Learning |
United Technologies Corporation
(UTC) |
| Corporate Videoconferencing |
Metropolitan Life |
| Educational Teleconference Network
(ETN) |
Wisline |
| Desktop Video Conferencing Enables
Just-in-Time Training |
Course for Computer Resellers |
| Evolution Toward a Multisite Telemedicine
System |
Bassett Healthcare |
| Industrial Manufacturing |
Owens-Corning |
| Interactive Visual Distance Learning |
Boston University |
| Interactive Visual Distance Learning |
Columbia University |
| Interactive Visual Distance Learning |
Rensselaer Polytechnic Institute |
| Interactive Visual Distance Learning |
Stanford University |
| Market Research Videoconferencing |
FocusVision Network, Inc. |
| Marketing Communications Services |
Young & Rubicam Inc. |
| Military Training by Satellite
Broadcast (Two-way Audio One-way Video) |
Air Force Institute of Technology |
| Multinational Project Engineering |
ITT Automotive |
| Pharmaceutical and Consumer Products
Industry |
Warner-Lambert Company |
| A New Approach to Video Transmission
and Distribution |
The MCSN/AT&T Tridom Partnership |
| The Picasso Phone and The Guggenheim/Farragut
High School Collaboration |
|
(Lucent, CEDL...case studies, 1998).
(551 words)
Figure 15. (MSinEduc_banner.gif,
1998)
RATIONALE FOR
SUBMITTING Microsoft In Education
One of the strongest reasons for including Microsoft in this review
is also the very reason that this company has been in the news so often
lately – Microsoft’s pervasive presence in the marketplace automatically
demands that persons involved in any arena of computing have an excellent
grasp of the software. It is this author’s opinion that one of the primary
reasons for the legal problems for Microsoft of recent months is that they
have achieved such a high level of excellence in products, and that is
why they hold such a market share. The rest of it has to do with human
emotion and the more negative aspects of business acumen. REGARDLESS of
any of these issues, the fact remains that Microsoft offers superior products.
A visit to their website confirms that they also have developed preeminence
in distance learning theory and practice.
The site is aptly named Microsoft in Higher Education – here,
some of the offerings are Notebook Universities: Creating a Technology-Intensive
Learning Environment On Campus, The IT Work Force Shortage, 3-D games that
students created in a CS course, and UT Business school sets ambitious
new standards for student use of a Laptops Initiative, made in cooperation
with Microsoft, Dell, and Cisco Systems. (MS in higher ed, the technology
source, 1998). These are not lightweight subjects, not in the general
arena of computing and not in the specific area of distance learning. They
ARE subjects of intense importance to the Project Leader in a multimedia
design team setting. Such sections as The Connected Learning Community,
The 21st Century Campus, A Learning Revolution, Learning for a Lifetime,
Higher Education’s Technology Challenges, The Microsoft Vision, and
Microsoft’s Commitment give further topics for study and assimilation
to the team. At Microsoft, we believe that technology makes many
things happen, but it is education that makes everything possible. (MS,
the connected learning community, 1998). What this writer found to
be appropriately apt is that their motto holds true straight across the
board, from educating those of us in the development career areas, as well
as the end user – students involved in distance learning.
A final rationale for including this website is found in Microsoft’s
breakdown of subject matter, and explanations of issues DIRECTLY involved
in distance learning. Their section called Microsoft in Online Learning
provides intense study material for a design team in the topics of collaboration,
the virtual classroom, streaming media, large-scale online learning services,
partners in Distance Learning FAQ, and CASO’s Internet University,
as well as an article named, Is Online Learning for Me? Microsoft
definitely provides solutions along the entire continuum of online learning.
The products can support individual faculty, complete departments, and
entire institutions, with easy-to-use, intuitive interfaces. It is imperative
to realize, as Project Leader, that ambitious ideas can be implemented
without overly sophisticated technical knowledge – and it can be done in
an amazingly short period of time. (Microsoft in online learning,
1998). This is an important toolset for the multimedia team.
ANNOTATION:
Microsoft In Education
Microsoft Corporation. (1998). Microsoft in education: home
page. Redmond, WA:
Part of this amazing website is the Microsoft K-12 Connection.
Current site offerings include An Educated Look at Windows – where
millions of educators, students, and administrators are enhancing learning
and boosting the effectiveness of their educational institutions, with
the use of technology. The site offers a section on Videoconferencing,
appropriately called, Reach Out and See Someone. They also
offer a section called Challenge Grants – it is an interesting and
very pertinent article that addresses the fact that professional development
is the major focus for the next round of Technology Innovation: This literally
will change the face of the future of all involved in instructional design.
Microsoft aptly notes that WE will be the innovators and inventors.
(Microsoft in K-12 education, 1998). As workers in this arena, we
should recognize efforts by such companies as Microsoft, when they are
so obviously committed to supporting a Connected Learning Community.
They are, as instructional designers are – working with schools who are
overcoming obstacles and building those connected learning communities.
Their section on Anytime/Anywhere Learning – A Vision for Learning with
Laptops, gives an excellent review of the vision, the case studies,
and the solutions for schools who are integrating laptops into the learning
process for Anywhere/Anytime Learning. (MS, Vision in K-12,
1998). Furthermore, even for communities not ready to make the leap of
faith for providing laptops or even desktop computers for every student
– perusing this website will solidify the commitments already strongly
made by a design team, a community, or a learning institution.
(771 words)
Collection of graphics, HTML coding & layout,
creation of links for Figures List and References,
done by L. C. Boyd. All graphics are properties and ©
of the pertinent websites, individuals, or
companies, and may be found at the corresponding links.
©1998 Leanne
C. Boyd